Exploring New Designs: Theater

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I love movies.  I love to re-watch them, analyse them, critique them from different angles, the works.  One of the rooms I looked forward to the most as I looked towards my own place was a theater room.  Just a nice clean place where I could sit and watch a movie or seven.   I spent 10 years of my life in a studio apartment with a projector and a DVD player instead of a TV and I loved every minute of it!   Creating a theater doesn’t have to be daunting, and creating an atmosphere that can provide a decade of enjoyment can be done so quickly with HomeByMe!

The Silver Screen

There are TV’s readily available in the HomeByMe furniture catalog but I really wanted a projection screen.  I think it’s amazing that if I want a bigger picture all I have to do is move the projector back a bit.  When you can’t find what you are looking for yet in our catalogs you can make it using Free Shapes!  Here’s how I constructed my projection screen and the final outcome.

Screen

Just 5 quick pieces of reshaped cubes and presto!  For material I used a black from the STRAT category to give it that shine and faded reflection.  To move the completed piece into position, hold down the CTRL key and select each piece (make sure you clear your selection before you start).  It is very much like snapping Lego’s together, and more than anything else the screen give’s the room it’s unique purpose at a single glance.

The Sound

Arguably the single most important part of a good movie, and easily one of the most complex items you can try to install in your home is a sound system.  Thankfully it is not a task you have to handle in the design phase.  Today’s options really deliver a lot of sound in a small package that can be tucked away in any space scenario.  In my studio, I actually used two sets of 2 PC Speakers + sub woofer,.  While not officially a solution anyone would actually recommend, the sound was fantastic to me :)  In my future theater plan, I want some heavy sound up front so lets see what we can make.

Speaker

Simple and elegant, this speaker pair is very easy to construct!  4 pieces (2 cube and 2 cylinder free shapes) and a couple of minutes later we have speakers.   I used a dark gray for the case and a good black for the speaker cover, both colors coming from the STRAT material category.  When ever you are building an item that you need multiple copies off, just build that first one perfection and duplicate it!   Select all the pieces using the CTRL key, let go of the CTRL key and hold down the ALT key, move the item to it’s new location and then let go of the ALT key.

 

My biggest challenge in creating the Theater room of my dreams is not the details but convincing my wife that it is a better use of a room than a gym :)  Stay tuned for more articles and video’s of interesting uses of Free Shapes and have a great weekend!

Design How I Met Your Mother’s apartment in 3D? CHALLENGE ACCEPTED!

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Dear How I Met Your Mother’s fans and HomeByMe followers !

Like many of you, our HomeByMe team was a big fan of HIMYM. We’ve been feeling nostalgic since the show ended in April with the revelation of how Ted met his wife. Since then Ted’s apartment has turned into a desperately empty place. Just look at it :

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Don’t you feel sad at looking at that empty room? Personally we do. We wanted this apartment to live again, because that’s where Robin, Ted, Lily, Marshall and Barney met and lived every day for 9 years. Thus, we decided to bring it back to life. It’s a good way to say goodbye to one of the most loved group of friends on TV!

 

Here is the flat we entirely recreated from the show thanks to our home design tool: HOMEBYME.

 

TED MOSBY FLAT

 

The apartment is currently decorated as it was when Ted, Lily and Marshall lived there, but feel free to redecorate it by copying the project in HomeByMe.

 

 

As for us we actually designed Ted’s apartment in 3 simple steps :

 

 

1)    Download the plan and design the walls and windows

 

First of all we downloaded Ted’s floorplan designed by artist Inaki Aliste Lizarralde and built the walls following the lines drawn on the plan. That’s something very easy to do. If you want to do it with your own house, just download your floor plan in HomeByMe, then set it properly to the right scale and begin building the walls.

Here is the original 2D plan :

ted_mosby_apartment_from___himym___by_nikneuk-d5ejnxk

The plan appears in transparency  to help you put furniture in the right places :

 

 

PLAN furniture ted

2)    Choose the colors of the walls and place the furniture

 

We looked at many episodes of HIMYM (honestly this was a very nice task)  in order to recreate the atmosphere and the design of the flat. Actually, we realized Ted had always lived in a big mess! Thanks to the very large choice of accessories available in HomeByMe we managed to recreate that mess quite well :) .

Here’s a view of the living room with Lily reading on the couch :

 

living room how i met your mother

 

3)    Design every room using the available HomeByMe catalog

 

Here’s the very helpful tab that appears to help you furnish each room with its own specific accessories and appliances :

 

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Here are the renderings of the main rooms we made :

 

Ted’s bedroom

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The bathroom (without the goat)

 

bathroom ted

Ted’s office

 

office ted

The Kitchen

 

kitchen ted

 

The living room

 

living room ted

Do you like it ? We had a lot of fun recreating Ted’s apartment, and we hope you’ll enjoy visiting it directly on our website thanks to the WebGL option. Don’t hesitate to share it with your friends on Facebook , and to follow us on Twitter.

 

Have fun taking a 3D walk in the flat ! Embody Ted Mosby and become an architect, for the first time! After all, Barney clearly said it : architects are hot.

 

How I Met

 

Exploring New Designs: Garage

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The mighty garage! Ever the humble beginings of many great personalities, business’s and music. With nearly limitless variability, there is almost no wrong way to use the garage space.

In this blog we’ll go over some of the guidelines, tools and examples of making a great garage!

There exists a set of general guidelines on the square footage of what makes a small, medium and large garage. Use these values as a base line and adjust to fit your needs.

sizes

Small = 12 x 20, Medium = 20 x 20 and Large = 24 x 24

As you can see in this mock up, both the medium and large guidelines fit two cars comfortably. Many however choose to use the Garage as an additional room, or turn it into the ManCave! If I had a garage I’d probably do all my hobby work and repairs so I think a work bench or two are in order. Invariably many of the tools used to maintain a house, and the outside of a house find a home in the Garage as well.

What makes a Garage?

Well there is the door, usually some sort of security or door opening panel a few ventilation windows and a door or two. Everything else is left up to you! A safe place for your car, tools, band or hobbies, you’ll find all the knick knacks you need in our libraries.

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Garage Door is the only element on this list found in the build tab-> Doors
Cars and bins can be found in Rooms-> Garage
Control Panel can be found in For all rooms-> Plumbing and home automation-> Home automation
Instruments, game tables and more can be found in For all rooms->Electronics and entertainment

Tip: Use free shapes to create custom tables and tool cabinets to finish out your layout.

Here are some awesome Garages created by our users. Everyone have a great weekend!

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How to use HomeByMe Free shapes?

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What can you do in your project with a simple cube and a cylinder? Quite a bit actually, as shown in this great example by Carlota Gabriella! Every red arrow points to some part of the home that was made with a Free shape cube or cylinder. From walkways to complete arbors, Carlota has used her vivid imagination and Free shapes to make what she wants in the size and with the texture that fits her design.

 

 

When you’re ready to add some custom personal touches to your own projects, Free shapes are easy to find - Rooms>For all rooms>Free shapes. Just click on the one you want and it will appear in your model right in front of the avatar, or click on it and drag it where you want it.

 

 

They’re easy to resize into the shape you want. Just select the Free shape and then the Edit properties pencil icon (red ellipse). That will open the Properties box and allow you to change the dimensions. Width and Depth are just titles. Change the numbers until you have the shape you want.

 

Clicking the Structure box will bring up the drop-down list of the huge variety of surface finishes you can apply. If you come back later to change the surface finish, click the round button and it will take you back to the material menu you used to make your original selection. That can save a lot of time in a complicated model. Cylinder properties work the same way as the cube properties.

 

 

Use your creativity to make the Free shapes any size you want to fit your design. You can make anything from a tiny box for a ring, to entire walls and sculptures. Oval shapes are easy to make from the cylinder. Just make the Width or Depth a different size than the other and you have an oval.

 

Try resizing & moving Free shapes around in this simple project

 

Cubes and cylinders will snap to each other, furniture and walls. It is important that the item you try to snap to is at least 45% of the height what you’re snapping to it. Otherwise, the Free shape will act as though collision detection is off (left green ellipses). If necessary, make the item you’re trying to snap to slightly taller, make the snap (right green ellipses) and then reduce the height again.

 

Try resizing & moving Free shapes around in this simple project

 

When you change a dimension of a Free shape, the new dimension will be created from the center of the item, which can cause some surprises when your Free shape is against a wall (first green ellipse) or other item. Check for these situations (second green ellipse) and move the Free shape back to where you really want it.

 

Try resizing & moving Free shapes around in this simple project

 

Like all items in HomeByMe, Free shapes are surrounded by a rectangular or square bounding box. When you snap one item to another, the bounding box determines where the coincident edges are. You need to be aware of this because sometimes you’ll be surprised that the item doesn’t snap to where you want it to. Check the examples below to see that if you have your item rotated so that the bounding box comes into contact first, that is where it will stay. Just rotate the part a little so you can snap it where you want.

 

Try resizing & moving Free shapes around in this simple project

 

I’ll finish off with a couple more examples that have already been created using Free shapes with great imagination. Hwanghyunin has added key architectural details to the front of the avec-cafe project as well as interior elements to help define the spaces.

 

Click on the image to go to the 3D project

 

 

Ginko49 made huge monuments to add to the Plan OK project as well other details like a deck, walkways and wall panels. Take a look and see if you can find even more. Free shapes open up a whole new catalog of items – the ones you want!

 

Click on the image to go to the 3D project

 

 

Now it’s your turn!

Alinea joins HomeByMe

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Alinéa, a french based company has just joined HomeByMe by bringing its furniture catalog to our home design service. With over 25 years of existence and 25 stores, Alinéa offers a large range of furniture and accessories so each of their client can find their dream home decor.

 

This new update is mostly focusing on office furniture: new office chairs, office storage, desks…anything you need to turn one of your rooms into the office you’ve always dreamed of. We have also added some kitchen accessories and living room elements. So just browse through these categories to find this new brand.

 Alinea

 

We hope you’ll be happy with this new collection! To try it out, visit Home.By.Me 

 

 

 

Tips to solving Wall problems

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Mathematics. It is the truth deep behind all programs we use on a daily basis including HomeByMe. Every now and then you’ll run into something that “doesn’t add up” or doesn’t look right. This could be in part due to some funny math somewhere along the large equation that the software is using to display the interface we see on our screen.
 
In this blog I want to show you what you can do when all of a sudden your floor disappears or you find grass in your living room!
 
Note: HomeByMe is in constant development. As soon as a bug is reported, the developers update the software to make sure everyone has a smoother experience. As the updates are automatically downloaded every time you start the software, a lot of this work is done quietly and without much celebration.
(It does make them feel better of you clap while HomeByMe is starting however)
 
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So Why Walls?

The glue at the base of your project are the walls. They are one of the main elements and as such much of the math in a project relies on walls. So when something feels a little off, more often than not there is an improper wall or a problem with a wall somewhere. That doesn’t necessarily mean you did something wrong, but your advanced wall construction may not be fully handled by the program just yet and the program attempts to display it, causing visual errors that we notice as bugs.

 

How do I find them?

Walls1
 
Hovering over walls with your mouse will show you all the connectors and divisions withing them. Start at one corner and hover your mouse over the length of each wall. Pay close attention to the little gray squares or connection points. If there are some that do not need to be there, drag it to the nearest connection point and they will disappear.
 
Look for mismatched thickness between consecutive walls. Click on the connector and drag it out to see if anything hidden underneath. Undo your testing with the undo command (ctrl-z) and move on to the next wall. Also look for unconnected walls, and finish the connection.

 

Coexisting in same space issues

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In life, Star Trek and HomeByme two object’s cannot coexist in the same space. Many issues have been quickly resolved by moving a window frame a pixel away from a door frame. In your projects be sure to check any elements that are close to each other on a wall. If their edges are on top of each other, it may be the cause of the problems.

 

Discoloration of Walls

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Sometimes you see a lighter or darker shade of a wall color near a window or near the ceiling. This is an indicator of an element like a door or window coexisting in the space of the wall.
 
Lastly, when working with extra high ceilings and you might run into a discoloration above the normal height of the walls. If so, don’t panic! Go back to Build tab, select the walls and uncheck “Follow ceiling height”. That should help :)
 
height
 
Have a great 4th of July weekend everyone!

HomeByMe – July Project of the month winner!

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Click on the image to see the 3D project

 

Congratulations to famille.francoiscecile for the fantastic three-floor carré carré project! Each floor is carefully planned out, beautifully designed and nicely detailed. There are numerous examples of imaginative thinking and making the most of what HomeByMe has to offer.

 

Click on the image to see the 3D project

 

The ground floor is close to 5,000 sq ft (over 450 sq meters), so it has plenty of room for a huge eat-in kitchen and a spacious living room. The outdoor patio provides another place for entertaining and enjoying the pleasure of dining outside. Even the cars have a generous space all to themselves.

 

Click on the image to see the 3D project

 

It’s especially nice how the stairway, bathroom and laundry have all been integrated into a single corridor along one side of the house.  On the opposite side, a unique set of stairs lead upstairs to a covered pool area on the next floor.

 

Click on the image to see the 3D project

 

Seating for six at the island counters and a completely fitted out kitchen make mealtimes a pleasure for the hosts and guests alike.

 

Click on the image to see the 3D project

 

The gigantic living room is just steps away. Several unique decorating and structural accents were created using HomeByMe Free Shapes. Right outside the sliders is the patio which includes a grille, a patio table and even more space for relaxing. The pool can easily be reached via the imaginative stairway (also made with Free Shapes) access on the far side. Two level parties are bound to be a blast!

 

Click on the image to see the 3D project

 

The next floor has the covered pool and three bedrooms, each with its own special features. All three have a desks for work or fun. The two largest also have direct access to the pool area.

 

Click on the image to see the 3D project

 

Check out the bathroom for a real eye-opener color scheme. I bet you’ll have a smile when you leave to start your day.

 

Click on the image to see the 3D project

 

Having the pool on the same floor as the bedrooms is a great idea.  It’s readily accessible to the family and yet it’s still easily reached from the ground floor for entertaining.

 

Click on the image to see the 3D project

 

The biggest bedroom is a great refuge from all the other activities and yet it’s within reach of everything when they want to join in.

 

Click on the image to see the 3D project

 

The next floor up has the master suite with its own covered patio.

 

Click on the image to see the 3D project

 

 

A covered jacuzzi makes the perfect spot to relax when the time is right. Imagine a moonlit night and enjoying the stars as you soak and wind down from a busy day. Of course, there are a master bath and dressing room too.

 

Click on the image to see the 3D project

 

The bedroom itself is restrained and gorgeous at the same time.

 

Click on the image to see the 3D project

 

When you add up all the wonderful features of this home, it’s truly a great place to live and entertain. Congratulations once more to famille.francoiscecile for the tremendous thoughtfulness in the planning and the major amount of work that makes it all fit together so well! It’s time to turn out the lights and get some rest.

 

Click on the image to see the 3D project

 

 

Now it’s your turn!

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For future reference, here are some basic things that we consider as we make our choice each month. We’re always looking for interesting and original solutions to age-old problems, good space planning, that special touch of excellent design, some sparkle from a good use of colors and textures. And to tie it all together, enough detailing with accessories to show that the whole design has been worked on keeping both fun and practical results in mind.

Exploring New Designs: Master Bedroom

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At first glance, the bedroom seems the simplest room to design, with a singular purpose it almost designs itself! But it is actually one of the easiest to make mistakes with, and one of the hardest to correct. Hello everyone! In this last part of this series I’ll share what I have learned from designing a bedroom in my recently renovated home. If this is your first visit, you’ll find the previous entries here:

Bathrooms
Kitchens
Living Rooms

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Forget what you think you know

As an mental exercise I want you to think of everything you do in the bedroom that is not on the bed. Folding laundry? Preparing for that important dinner? Perhaps you usually dash in at the last minute for that all important forgotten thing? These are the little details you want to keep in mind along with the all important look, color and feel considerations for your furniture.

In my case, I let my wife pick the frame and together we picked the mattress and pillows. When the frame arrived, it took 2 very large guys and multiple trips to get it into the apartment! This bed was HUGE! For a while I had to get a stool for my wife to get on the bed! I immediately wanted to give permission to my inner voice and proclaim to my wife that this was a bad choice, but over time, I understood the value of a tall bed when doing chores like Laundry or sorting for a trip.

The thought of doing laundry as a main consideration for buying a bed is and should be alien to all of us. But I just want you to think about what you can do on the bed, not just in it.

bedthr

Dark things in the dark hurt

This is a very important lesson I learned very quickly, as it is reinforced in a spectacular fashion. Our floor is a dark cherry tone, our furniture is chocolate color, and guess what happens when you are walking around in the dark? Yeah, spectacular! Multi-purpose furniture, hopefully with storage built in is key to keeping the pathways to the bathroom / kitchen clear of exclamation producing bumps in the night.

One of the solutions we came up with was contrasting linens and wall color. This helps us distinguish shapes quickly no matter the lighting conditions.

As I mentioned wall color, I wanted to briefly cover a very important point. Before settling on a wall color, make sure you see it in a Sunlit condition as well as lit by room lights and in the dark. Tone and color will change through out the day, and sometimes drastically.  We spent 2 months going over wall color choices, viewing them in all light levels before deciding on the final choices.

Closets

Due to mysterious circumstances I somehow agreed to give over all closet space to my wife.  To this day I’m not sure how this happened, but as such I have little experience with the Master Bedroom closet or it’s particular needs above the undecypherable organizational system.  But I can say, leave room for growth!  If your old stuff fills up the closet, you will quickly be accusing each other of being hoarders!  As life marches on new things come into our lives and it is always a healthier option to have sufficient space for them ahead of time!

Enjoy your weekend everyone!

Juan

 

How to create great High quality snapshots in HomeByMe?

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Click on the image to see the 3D project

 

High quality snapshots will put the finishing touches on your home design project presentations. To get that extra sparkle in your images will take some forethought, some testing and some patience, but you’ll notice the difference and so will your viewers.

 
You have several choices that you can decide on before you start the rendering and even more when it’s finished. I’ll be describing what the choices are and showing examples, so you’ll become more confident as you go through the process. Check out the blog post on creating a Normal quality snapshot for the basics.

 

Click on the image to see the 3D project

 

To get started, click on the Camera tool which is the same as for a Normal quality snapshot (blue arrow).

 

 

Next I want to switch from Normal to High quality, so I’ll click on the right-facing arrow at the bottom of the page (blue arrow). To switch back to Normal quality just click the left arrow.

 

 

This brings up a menu on the left with three pre-render choices that I can make: Radiosity (Normal or Partial), Soft Shadow and Anti aliasing level. For my first test renders, I render the image without changing anything except if I’ve added lights. In that case I’ll click on Radiosity and set it to Normal.

 

 

Since the final rendering will take longer (depending on my settings, my computer hardware and my internet connection), I want to do as much of my setup in the beginning as possible.

 

1 – First I get my view very close to what I want. If I’m doing an interior view, I make sure that the avatar is inside the room and that no part of the avatar is inside a wall, window or door frame. If I’m doing an exterior overall shot, the avatar will still determine the position of my view. In both cases the avatar will not appear in the actual snapshot.

 

2 – With my view chosen, I next carefully adjust my lighting date and time. I can always turn the Camera tool off and make fixes, but it’s faster to get the basics right beforehand.

 

3 – I always do a quick High quality render right away to quickly check the basics. Just click on the red button and rendering will start immediately. As it runs, I go through my list:

- Is the view right?

- Does my ceiling appear (on indoor renderings)?

- Is the lighting right?

- Is the cropping good? Did I compensate correctly for the cropping of the image on the left and right)?

- Can I tweak the position of items in the view slightly to make the overall view even better?

- Are all the perimeter edges free of awkward- looking space and angles?

 

If I like what I’m seeing, I’ll let the render finish and save a copy for reference using the Share button which will appear along with the final render. The movement of the progress bar (big yellow ellipse) gives me a good sense of how much progress is being made. If I notice that something is wrong or it is taking too long, I just click on the CANCEL RENDERING button (blue arrow). It can take a few seconds for the rendering to stop as the code disentangles itself.  Then I make my fixes and run another test render. Most of the time I’ll do at least four or five tests before I make my final render.

 

 

Now let’s discuss those pre-rendering options. They can have a big effect on my results. After my rendering is complete I’ll have additional options to further improve the image.

 

Radiosity:

Ambient light is always on in your snapshots. It is the global fixed-intensity and fixed-color light that renders all the objects in the scene with a specified intensity and color. When I put in lights, they are in addition to the ambient light. The purpose of Radiosity is to simulate how light reflects off one one surface and onto another. These reflections help create soft shadows and realistic color reflections from one object to another.

 

If you leave Radiosity off, the effects of your lights will not appear. Normal Radiosity shows the full effects of your lighting plus the always present ambient light.  Radiosity can also be set in the Partial mode to reduce the amount of light generated. Partial Radiosity take longer to render, but it gives better soft shadow results. If I see that important bright parts of my images are entirely white and without any details using Normal Radiosity, I’ll reduce the Radiosity to Partial. It can make a big difference. The image on the left is a Normal quality snapshot and on the right is a High quality snapshot with Partial Radiosity, Soft Shadow on and the Anti aliasing level at 6. There’s quite a difference!

 

Click on the image to see the 3D project

 

Soft shadow:

Turning on the Soft Shadow option realistically reduces the contrast between shadows and full light. Selecting the Partial radiosity setting will give the best Soft Shadow results. The top image was created using Normal Radiosity and Soft Shadow was on. Notice how much more subtle the shadows are in the lower image where Partial Radiosity was used. In particular the shadows on the top of the stack of parts bins and inside the bin holding the two oval parts is much nicer and more realistic. The extra time is worth it when you need the best.

 

Click on the image to see the 3D project

 

Click on the image to see the 3D project

 

Anti aliasing level:

The Anti aliasing level setting is used to progressively improve the “jaggies” – the stair step effect that keeps your images from looking smooth. HomeByMe Anti aliasing levels can be set in increments of one from 1 to 6. As the increment goes up so does the rendering time, so only use the highest increments when you need them. While writing this post, the placeholder images I use are usually rendered with the level set at 1 and then I do the final images at a higher setting. I mostly use 4-5, since the images are only 600 pixels wide and the screen resolution is fixed at 72. For printing I always use the max setting of 6 even though the renders can take quite awhile.

 

Click on the image to see the 3D project

 

When my render is complete I have six post-render options to work with to make the image even better. Whichever option I choose, I’ll be careful to move the sliders very slowly (or click close to one side of the button or the other) because the image is being quickly re-rendered with each new slider position. If I move slowly I’ll have a chance to see the results before making another adjustment. Each post-render option is explained below.

 

 

Exposition:

This is the overall amount of light in my rendering – it is the exposure level. As I move the slider to the right it will get brighter (left image) and if I move it to the left it will get darker (right image).  The default setting is quite good in most cases.

 

Click on the image to see the 3D project

 

Gamma:

The amount of contrast in your image is controlled by the Gamma setting. In the left image you can see that it is much lighter, less color saturated and there is very little contrast. The right image is quite dark, over-saturated and the contrast is too strong. I usually darken the Gamma just a little, but that really depends on the exposure, so I work with both until I’m happy.

 

Click on the image to see the 3D project

 

Aperture & Focus:

I put these two controls together because I’ll have to use both to change the focus of the image. Our own eyes do an incredible job of re-focusing constantly as we change our view. To take a snapshot I can decide where I want the focal point to be since it gives a great sense of depth and allows me to draw attention to the area of the image that I want to. The default settings are great at providing an image that is in focus from the foreground to the background. If I want the background to be a little softer, slightly out of focus, I’ll leave the Focus where it is and move the Aperture to the left slightly past the focus. If I want the foreground slightly soft, I’ll move the Focus all the way to the right and the Aperture even further to the left. If I start seeing little black stars or bunches of black points (blue ellipses), I know that I’m at the limit and may need to back up a little.

 

Click on the image to see the 3D project

 

Click on the image to see the 3D project

 

Click on the image to see the 3D project

 

Noise:

Random changes in the accuracy of pixel rendering/grain distribution generates Noise. In film photography, the distribution of the film grains combined with low light exposure produces more Noise. Digital sensors are also susceptible to Noise, again more so in low light situations. Usually Noise is considered something to be filtered out and eliminated, but if I want that effect I can add or reduce Noise in any snapshot by simply moving the slider to the left or right. The image on the left has has some Noise added and the image on the right has quite a bit.

 

Click on the image to see the 3D project

 

Bloom:

Extremely bright light in an image will cause Bloom. Sometimes it can be desirable if you are trying to create a fuzzy, dream-like image. It can also be used to keep details from changing the intended point of interest in my image, like the door and handle in the left blue ellipse. Bloom can also cause the dreaded “black stars” (right hand blue ellipse) which make an image look odd. Most often I prefer to keep Bloom to a minimum by reducing the exposure setting or changing from Normal Radiosity to Partial Radiosity.

 

Click on the image to see the 3D project

 

Now that you have a good background on all the amazing things that HomeByMe can do as it renders High quality snapshots, don’t keep the results to yourself!  We have four ways to share our images: Facebook (1), Twitter (2), saving the file (3) and printing it (4). Even High quality snapshot file sizes are only a little over 100 KB, which is great for sharing in just about every way. The files are in *.jpeg format and are a generous 1200 x 800 pixels in size. It’s a good idea to keep dated copies of the stages of my project designs in case I need to go back and recreate something. Comparing the same project with different interior design treatments is also easier when I have multiple images to look at.

 

 

Thanks for going through the details! There are plenty of choices for you to explore and see what works the best for you. The more High quality snapshots you make the better you’ll get at matching the right choice with just the right creative situation. Have fun trying out the various tools and the people you share with will be surprised how good your results are!

 

Click on the image to see the 3D project

 

 

Now it’s your turn!

 

Habitat & File dans ta chambre: our newest brands

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Habitat, the famous UK  household furnishings brand founded by designer Terence Conran and File dans ta chambre, a children furniture manufacturer were introduced in HomeByMe this morning!

 

Habitat’s motto ”Beautiful, useful and accessible since 1964″ reflects the brand’s ambition to offer modern and stylish furniture at affordable prices . In this new HomeByMe update, you will find armchairs, couches, coffee tables and much more.

 

Habitat

Many HomeByMe parents have asked us to add more children’s furniture and this is why today we’re happy to present the File dans ta chambre brand. The brand which name literally means “Go to your room” is one of the trendiest brand on the french market. Here is a sneak peek at some of their furniture that will be in HomeByMe.

 

File dans ta chambre

To see more of Habitat and File dans Ta Chambre’s collections, visit HomeByMe!

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